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Old Feb 08, 2008, 10:09 PM // 22:09   #21
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Quote:
Originally Posted by Cure For Road Rage
is your cookie cutter ranger with d-shot & s-shot more useful to a team?
Yes.
And it's effective, unlike this past-time, incredibly no-skill build from HA.

Please don't post absolute crap. Ever.
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Old Feb 09, 2008, 07:58 AM // 07:58   #22
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Quote:
Originally Posted by tyla salanari
Yes.
And it's effective, unlike this past-time, incredibly no-skill build from HA.

Please don't post absolute crap. Ever.
this is not what i meant when i asked for constructive criticism.
you think d-shot takes any more skill than gas? lol. anyone who can't interrupt 1-2 second casts with d-shot+recurve bow better get outta town. in other words, THEY'RE ALL EASY WITH PRACTICE. THAT'S THE POINT OF A GAME. don't flame some1's idea just because it's "no-skill."

bottom line: don't diss lest ye be dissed
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Old Feb 09, 2008, 08:37 AM // 08:37   #23
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If having to predict important skills being cast on each character is as easy as autoattacking while on Choking Gas, then I'm a Skale Hatchling.
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Old Feb 09, 2008, 08:45 AM // 08:45   #24
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As for the attributes, a CG guy has to run very low marksmanship to be able to keep CG up constantly. For the arenas, you can essentially deal no damage, while a more standard build can spread poison, cripple, and other nastiness around.


Quote:
Originally Posted by LightningHell
If having to predict important skills being cast on each character is as easy as autoattacking while on Choking Gas, then I'm a Skale Hatchling.
Give back Gwen's broken flute or I shall cast flare on ye a second time!
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Old Feb 09, 2008, 10:33 AM // 10:33   #25
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Quote:
Originally Posted by Cure For Road Rage
you think d-shot takes any more skill than gas?
Yes, it does require more skill then PS+CG on an IAS. There are certainly uses for Choking Gas, but it doesn't beat Distracting Shot

Quote:
Originally Posted by Dr Strangelove
As for the attributes, a CG guy has to run very low marksmanship to be able to keep CG up constantly.
This is rather untrue, none of the attributes needs to be so extremely high and you can basically run this with a three attribute spread similar to your everyday R/Mo.
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Old Feb 09, 2008, 10:38 AM // 10:38   #26
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The "good" choking gas build brings an IAS like [skill]Flurry[/skill] (and carries Distracting Shot and Savage Shot). Although CG is good for spell interrupts, it can do little else.

You've posted a pretty awful CG build.

A ranger with a different elite and distracting shot and savage shot is more useful.
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Old Feb 09, 2008, 11:37 AM // 11:37   #27
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Quote:
Originally Posted by Cure For Road Rage
you think d-shot takes any more skill than gas? lol. anyone who can't interrupt 1-2 second casts with d-shot+recurve bow better get outta town.
....wow....you're really stupid...
gas = IAS attack spam with flurry.

d-shot = hey! look at the enemy skill use section on your interface! he's casting! /interupt damn, i missed it. /interrupt another 1-2 sec cast goodnight viena.

Quote:
in other words, THEY'RE ALL EASY WITH PRACTICE. THAT'S THE POINT OF A GAME. don't flame some1's idea just because it's "no-skill."
it's not only "no-skill", its inefficient versus anyone who can play.
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Old Feb 09, 2008, 11:53 AM // 11:53   #28
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Quote:
Originally Posted by Cure For Road Rage
you think d-shot takes any more skill than gas?
Is this a joke or are you just bad at ranger? Good rangers are able to predict casts and dshot things like 3/4 easily. It's not just the ability to twitch 1-2s stuff that makes rangers good.
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Old Feb 09, 2008, 03:47 PM // 15:47   #29
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Quote:
Originally Posted by Epinephrine
No, interrupts if the arrow strikes near them. No need to hit, a blind ranger still interrupts, as do blocked arrows or misses caused by Reckless Haste etc. It's nice to be able to interrupt whether you are hitting or not.
Thanks for the clarification, E.

One more question if you all would be so kind.

If I hit a target with cg, and lets say that cg spreads to 2 other mobs. Does that mean that all 3 targets will be vulnerable to interuputs as long as I attack in the mobs vicinity?

Thanks,

-ANoid
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Old Feb 09, 2008, 04:51 PM // 16:51   #30
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Yes
Yes
YES
YES

repeated due to stupid post length filter on guild wars guru
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Old Feb 10, 2008, 01:28 AM // 01:28   #31
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Quote:
Originally Posted by Amalek
I herd casting between arrows is hard
casting between arrows actually is pretty ez vs a choking gas ranger. They shoot at a rate of 2-2.7seconds (assuming no ias) . soooo if the 1st arrow hits u all u do is cast a spell asap right after and ull never get interupted (assuming u were smart enough to limit urself to .25-2second spells while being atked) . If u use a real interupt, u can shoot an interupt whenever u feel like it. And even if there was ias, casting between arrows with a 1second or less spell is pretty easy
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Old Feb 10, 2008, 08:05 AM // 08:05   #32
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Quote:
Originally Posted by Mr Pvper
casting between arrows actually is pretty ez vs a choking gas ranger. They shoot at a rate of 2-2.7seconds (assuming no ias) . soooo if the 1st arrow hits u all u do is cast a spell asap right after and ull never get interupted (assuming u were smart enough to limit urself to .25-2second spells while being atked) . If u use a real interupt, u can shoot an interupt whenever u feel like it. And even if there was ias, casting between arrows with a 1second or less spell is pretty easy
Sarcasm is hard to use on teh intertubes.
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Old Feb 11, 2008, 09:07 PM // 21:07   #33
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Haven't seen anybody else mention this... but the other advantage D-shot, Magebane and D-lunge have over choking gas is the disable effect- an interupt + disable is way more effective for shutting down your opponents skills than having just a repeating random interupt.

People have brushed on the rate of fire issues with a bow, this is another advantage of D-shot and the other 1/2 cast interupts.....you can fire a normal shot once every 2-2.7 seconds, if you have d-shot you can instantly fire right after a normal shot, making it so a ranger can fire closer to 1 arrow per second. (more like 4 arrows in 5 seconds)

Please dont call a build or builds "cookie cutter" just because it contains tried and true skills that are too good to replace with anything else- I understand wanting to be different, but if you dont use D-shot just because you want individuality you are really just gimping your build (D-shot is one of the most silly good and universaly feared 5e cost skills in the game)...if nothing else you should be trying to use Choking Gas with D-shot to back it up.
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Old Feb 11, 2008, 11:07 PM // 23:07   #34
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Dshot is really one of the top 3 skills in the game IMO ( The other two most likely being RoF and Gole or siphon speed, which is underrated as hell. )

Dshot wins over CG not just because its easily the best non elite interrupt, but because of the nature of most high-tier builds. Almost all good monk builds rely heavily on their elite, and almost all monk elite's can be dshoted pretty easily through prediction or even tweaking.

Most monks use their elite skill within 1~2 seconds of it recharging. The trick is to "get a feel" for the monk your up against. Most players have habits in the way they cast things. Some monks sit and wait, then spam like crazy, some monks will wait exactly 1 second after their elite recharges to use it again while others will usually wait 2. The trick to being a good interrupt ranger is not just tweaking, but knowing what it is your interrupting. If you memorize every elite skill worth dshoting's recharge time and count it, you will far outdo any nub spamming CG ranger in usefullness.
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Old Feb 11, 2008, 11:50 PM // 23:50   #35
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Also, another few points from re-reading your original post. Choking Gas has an AOE interupt vs spells...that is not as useful as it sounds. In PvP or harder PvE modes, you will not get many targets standing near each other, and in PvE casters are often a minority in mobs. Then theres the whole idea that the indirect effect from CG is going to be way more random than the interupt on the original target even.

Your build also has a weird dynamic to it, where you burn a lot of time and power to get your stances and preps going, then you run in to near point blank range for power attacks, with no block stance to back it up from what I can tell....sounds more likely to get you thwomped by a hammer than net you a caster kill.....on top of that a stance, a prep, and then some power attacks is probably running you mostly out of power at that point, if you start getting interupted while trying to take down a monk, that might be it for you. somebody with good healing signets or a buddy to heal them will ruin this setup too.

Back to d-shot and disabling for a sec..... a lot of builds out there are focused around one or two skills, knocking that skill out of commision for 30 seconds can cause the enemy to panic, or in some cases cause them to outright fail. In PvE this is even more brutal, cuz most monsters do not have a full 8 skills, and also seem to get stuck in a "loop" when they want to use a skill that has been disabled. (human players can adapt fairly well, AI not so much)
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Old Feb 14, 2008, 08:13 PM // 20:13   #36
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well, i posted an idea, not a whole build. my build will of course include natural stride, TU etc etc.
but suppose i switch out the 1/2 range shots with d-shot+savage? that should let me shut down specific skills that need to be shut down (like elites), as well as random skills in between. i'd like to keep CG if at all possible--it's one of those elites that just tickles my feathers
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Old Feb 14, 2008, 09:53 PM // 21:53   #37
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Quote:
Originally Posted by Master Ketsu
Dshot is really one of the top 3 skills in the game IMO ( The other two most likely being RoF and Gole or siphon speed, which is underrated as hell. )
Where is bull's strike

while this logic may not be always true, but:
If it was that good, you would have seen it already
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Old Feb 14, 2008, 10:10 PM // 22:10   #38
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dis shot and savage allow you to choose what you interrupt and if you lock down the interrupted skill or do more damage to the target (assuming a spell). Both are much harder to avoid based on player ability (of the ranger).

Choking Gas allows your opponent to effectively time casts in between shots and doesn't allow for the player to choose which skills they interrupt. It simply isn't as effective, especially when you consider that with CG you often need to sacrifice at least 2 more skill slots (usually practiced stance and an IAS).
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Old Feb 14, 2008, 10:13 PM // 22:13   #39
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let me explain

i was getting pwnd in halls by shit like this when factions came out, it aint hard to to work out lolz, jftr the build is

Practiced Stance, Choking Gas, Seeking Arrows, Flurry, D-shot, S-Shot, [Any skill] Res
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Old Feb 15, 2008, 12:30 AM // 00:30   #40
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Quote:
Originally Posted by Master Ketsu
Dshot is really one of the top 3 skills in the game IMO ( The other two most likely being RoF and Gole or siphon speed, which is underrated as hell. )
QFT. Check out the best-skills forums. most of them are d-shot-RoF-d-shot-RoF...

No D-shot =/= being a ranger. To refuse to carry the best and most easily accessible skill in the game is asinine.
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